Strange Stars manages capital contributed by our members, a small group of highly successful individuals including our managing partner and Strangest Star. We seek to grow that capital by investing in products and companies that lie at the inflection point of story, games, and technology.

While constantly evolving, our current activities range across the following areas:

Business Incubation

Proprietary business ventures

SSE incubates the businesses, designs, and intellectual property developed by our founder and other members of the SSE team.  

Equity Capital

Investments in early stage entertainment consumer products and technology companies

SSE actively looks to invest in seed stage and early stage companies with great leadership and potential. We predominantly will consider investments in the fields of entertainment consumer products (books, games, toys, and media), destination entertainment, licensing, and digital entertainment.

In addition to providing capital to our investments, SSE brings years of expertise and connections in the above fields. We strive to assist our investment portfolio companies to save time and cost, ignite opportunities, and accelerate business growth. Additionally, SSE provides assistance in governance, planning, valuations, and exit planning.

 Typical initial investments range from $50K to $250K, occasionally higher. Principal investment geographies are North America and Western Europe.

Intellectual Property

Creation, acquisition, and management of entertainment intellectual property

SSE creates, acquires, develops, and protects a growing library of intellectual properties in the form of consumer brands, universes, characters, art, designs, and manuscripts. We monetize this IP by licensing, creative partnerships, and product development via our own ventures.

Consulting

Advisory and project assistance

SSE’s founder, staff, and partners have extensive experience in the field of entertainment consumer products, production, operations, marketing, events, licensing, organized play, digital products, software development, valuations, go-to-market planning, industry expertise, and product strategy (especially in the global tabletop market).

While consulting is not our primary business, from time-to-time we may engage in advisement, industry expertise, limited project work, or board positions––provided the work is sufficiently strange and exciting enough to shine in our sky.

If you are interested in any of the above areas, please contact us after carefully reviewing our terms of use.